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Leon Tukker is a twenty-five year old freelance artist from the Netherlands. He is currently working from the city of Utrecht, and has recently finished concepting for Starfinder by Paizo Publishing. Alongside that, Tukker is working on a new installment in the System Shock franchise. Together with OtherSide Entertainment, and Warren Spector—a renowned American video-game designer—they’re sure to make a standout title for us in the near future. Of course, those are some of the more recent clients. Tukker has worked with Paramount Pictures, and the more local KeokeN Interactive, in the past.
Florian Coudray is a 32-year-old freelance concept artist living in Paris, France. In the past, he’s had the opportunity to work on several successful projects in the games industry, creating concept paintings and helping with the visual development while also delivering various courses online. Some of his most recent projects include: Crash Bandicoot 4: It’s About Time, Kena: Bridge of Spirits, and Spyro Reignited Trilogy. Florian is a lot like us in a way, he grew up enjoying the old PlayStation games and it eventually led him here. When we asked him about his time with Crash, he said that…
Desktop Radio Links (192 kbps)
Web players:
Grooving on the Music!
Reprise SK+ Live! SK+ Live! EN
Getting your audio interview on all the main listening apps is important, that’s why we are setting up an additional home on one of the major distribution platforms where you will be found in no time. (Unlinked audiogram examples below).
Jean Brice Dugait is a freelance concept artist living in Montpellier, France. Over the years, he has worked on […]
Some of you may remember our last interview with him, which we published in 2016 after his work for Ori and the Blind Forest was first shown. We spent […]
Leon Tukker is a twenty-five year old freelance artist from the Netherlands. He is currently working from the city […]
Tukker’s personal style is what makes him stand out from the crowd. The overflowing sense of otherworldliness combined with a unique science fiction-esque […]
Geoffrey Ernault is a French concept artist based in Los Angeles. He’s currently working on R&D for Riot Games.
Of course, this isn’t the first time Geoffrey and his team started from scratch. He was actually R&Ding for Guerrilla Cambridge when the team came […]
Mendoza is a concept artist from Manila, currently working for Apple in San Francisco.
Those of you who frequent ArtStation would have seen his key frames grace the front-page before, and as it turns out, that’s how Vox Groovy first found […]
Jourdan is a senior concept artist at Atomhawk Design over in Newcastle. Originally from Jakarta, Indonesia.
Back in 2013, he went to the famous FZD School to study industrial design, and that equipped him with the tools he needed to be a successful concept artist […]
The recent influx of cyberpunk works has led a number of people to think that its static vision of hi-tech dystopias must evolve if it means to survive, but this reimagining doesn’t seem like a good idea to fans of the genre. After all, the cautionary tale it offers its audience is only just beginning to be relevant now that a Blade Runner-esque world has become one of mankind’s potential futures. As Eddie Mendoza says, “I think that we are already kind of living in that cyberpunk era.” With this in mind, it might be fair to say that cyberpunk’s unchanging message is yet to reach its zenith—something that’s bound to happen if we ever begin to see its many worlds morphing into ours.