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“Could we get much higher? Could we get much lighter?” We are a radio too, meaning we put the music on the pedestal right next to the stories we publish. Listening to “In high Places” sung by John Roy Anderson while reading through this interview clicked! We have just read that we can. Zac Retz is an artist who truly lives for his art, and our talk with him will give you a peek at his inspiring philosophy. Because it’s really the thousands of hours spent hard at work that will get us into the studios we dream about, and in his case, the practice helped him to become an art director at DreamWorks Animation…
Adam Fisher is a freelance character artist based in Perth, Australia. He is currently working on the Total War: Warhammer franchise, so you’ll have the opportunity to learn a little bit about his experiences at the Creative Assembly. Alongside that, he will walk you through the making of both his new piece—the “Vampire Noble”—and the Prime 1 Alita statue. Having worked with clients like Arkane Studios, Deep Silver Dambuster Studios, and Infinity Ward, Adam has a lot of industry-ready workflows that an aspiring character modeler can begin using right now. Some of you might even remember learning from his old timelapse videos on YouTube. Back in 2013, they were doing a brilliant job of inspiring a generation of digital artists to take up 3D, too.
Greg Rutkowski has been our friend for five years now, but he’s been a friend to the online art community for much longer. This is why we’ve decided to invite him back for a catch-up interview on Vox Groovy this month. After all, many things have changed. He’s now a father to two daughters, he has a completely new outlook on art and life, and I’m assuming that we can all agree on the fact that the quality of his work has skyrocketed since our last proper sit-down with him. In light of this, we’re really excited to tell you about Greg’s shift towards a more traditional, oil-on-canvas-like style, and we think he may have voiced a popular sentiment when he spoke about how an artist can get tired of the artificial look that digital art often carries with it…