What Does It Take To Be a Successful Concept Artist?

05/11/2020 {{total_slide_count}} Jourdan Tuffan is a senior concept artist at Atomhawk Design over in Newcastle. Originally from Jakarta, Indonesia, he moved to England in 2017 and has since been hard at work improving both, his art and professionalism. During our interview, we found that he’s incredibly passionate about teaching, and you can often find him sharing valuable knowledge on his Twitch channel or on The Drawing Table... Read More 05/11/2020

Simona Hromadová on Freelance

01/04/2016 {{total_slide_count}} Simona Hromadová was born and raised in Veľký Krtíš, a small town in the south of Slovakia. She'd go on to move to London a few years after finishing high school, and she'd live there for thirteen years. Her passion for digital art started there, right after she found out about Adobe's software lineup. Simona graduated in art and graphic design at the Middlesex University... Read More 03/11/2015

How To Paint a Portrait of Your Favourite Game Composer

27/07/2019 {{total_slide_count}} I have a love-hate relationship with tutorials promising the secrets to drawing idyllic flaxen locks, glossy anime eyeballs, or more abstract themes like “how to draw scifi”. It’s well-intentioned that others are trying to get people’s art from point A to point B or build excitement over creating in general, but they will never teach those people how to see. In my experience, drawing is... Read More 20/04/2016

The Art of Natalie Kayurova

09/05/2021 {{total_slide_count}} Natalie Kayurova is a twenty-seven-year-old artist from Kamchatka–a 1,250-kilometre-long peninsula in the Russian Far East, also known as an "artist from the far corners of the Earth." Here, she grew up among brown bears, breathtaking nature, and fiery volcanoes. While studying painting, she worked with traditional materials like oils, pastels, and sketching pencils. The games industry came into Natalie's life right alongside computer graphics, which... Read More 25/08/2020

Katia Bourykina about Her Personal Style

25/04/2017 {{total_slide_count}} Yekaterina Bourykina is a 3-D character artist from Russia who currently lives in Woodland Hills, California together with her boyfriend, Geoffrey Ernault. After she graduated at the Art Institute of Dallas, she went on to work for Picture Plane Imaging where she gained confidence as an artist before leaving to work for Blizzard Entertainment. Read More 20/12/2015

Jean Brice Dugait About Making a Good Platformer

25/04/2017 {{total_slide_count}} Jean Brice Dugait is a freelance entertainment artist, currently living in Montpellier, France. He has worked on a number of successful video game franchises like Assassin’s Creed and Rayman at Ubisoft before moving on to contributing to Ori and the Blind Forest: Definitive Edition at Moon Studios. Unfortunately, Jean wasn’t too happy with the world-building aspect of the Assassin’s Creed project he was doing, he... Read More 14/06/2016

Ignatius Tan and The Spirit of Miyazaki

01/09/2020 {{total_slide_count}} Ignatius Tan is an Illustration Art Lead on Legends of Runeterra at Riot Games in Hong Kong. He grew up in Singapore, and as a kid, found influences in Studio Ghibli, old-school anime, and western animations like He-Man, X-Men and the ninja turtles. The signature style of Ghibli is most noticeable when you scroll through his portfolio where artworks and sketches celebrating Kiki’s Delivery Service,... Read More 01/09/2020

Henrik Evensen: I couldn’t Sleep One Night

03/09/2021 {{total_slide_count}} Henrik Evensen is a twenty-six year old Digital Artist from Norway. He is currently working at Storyline Studios, a small post-production company that does work on local live-action films, TV series and commercials. Evensen is given lots of different tasks over at Storyline and he’s become a very versatile artist because of it. He says: “I’m a generalist, doing anything from concept-art and matte painting... Read More 14/08/2016

Gabriel Gomez: From Watching Animated Films To Creating Them

22/03/2021 {{total_slide_count}} Gabriel Gomez grew up during the so-called “Disney Renaissance,” with films like Beauty and the Beast, The Lion King, and Tarzan as his first major influences. He would later discover Japanese anime, which meant seeing Hayao Miyazaki’s unparalleled artistry for the first time in his life. In this industry, watching a Studio Ghibli film is almost like a rite of passage. It is the ultimate... Read More 15/11/2020

Winona Nelson on Sharing the Ojibwe Tribe's Stories Through Art

04/08/2020 {{total_slide_count}} Winona Nelson grew up in Duluth, Minnesota—a place where she’d spend the better part of her early life drawing and painting before moving away to study classical realism and art for the entertainment industry at the Safehouse Atelier in San Francisco. After that, Winona found herself working at both Flagship studios and Planet Moon Studios, giving her the experience she needed to become a successful... Read More 04/08/2020

Kamila Szutenberg on Building Fantastical Worlds

13/03/2024 {{total_slide_count}} Kamila Szutenberg is a Polish freelance concept artist currently living in Germany. In the past, she had the opportunity to work with studios such as Warner Bros., Wizards of the Coasts, PUBG, Bethesda and many others. When we interviewed her, she said that “I completely fell in love with creating worlds.” Concept art is an essential part of worldbuilding, be it for a book, movie... Read More 28/05/2023

Igor Staritsin On the World of Visual Effects

03/07/2023 {{total_slide_count}} Igor Staritsin is a known concept artist and matte painter in the world of visual effects. He started working in the industry back in 2008 for Disney. Since then Igor contributed to over 50 films and video game cinematics, including projects such as Star Wars, Star Trek, Indiana Jones, Jurassic World and Ant Man. Igor was a part of the VES Award winning team for... Read More 29/05/2023

Art behind Ori and the Blind Forest

25/04/2017 {{total_slide_count}} That said, I am still surprised by how well everything worked out in the end considering the circumstances. I would have never thought that a project of this scale and complexity would be manageable over the internet... Read More 04/10/2015

From Hobbyist to Professional: An Interview With Piotr Jabłoński

25/04/2017 {{total_slide_count}} Piotr Jabłoński is a self-taught freelance artist based in Białystok, Poland. At first, he was interested in graffiti and street art, but after that he found out about digital art and was infatuated by it. Having attended the Technical University of Białystok, where he studied Architecture and Urbanism, he chose instead to move onto something else and pursue a career in the visual arts. Now,... Read More 13/09/2015

Matt Rhodes on the Importance of Visual Storytelling

30/06/2019 {{total_slide_count}} It’s not every day that I get to meet an artist who has worked for a developer for more than a decade, but as it turns out, Matt Rhodes was already working as an intern for BioWare in the latter half of the 2000s, toiling away to bring Jade Empire to your Xbox. The then intern was given the opportunity to work on the first... Read More 24/10/2018

Cyberpunk Is yet to Reach Its Zenith

02/02/2023 {{total_slide_count}} The recent influx of cyberpunk works has led a number of people to think that its static vision of hi-tech dystopias must evolve if it means to survive, but this reimagining doesn’t seem like a good idea to fans of the genre. After all, the cautionary tale it offers its audience is only just beginning to be relevant now that a Blade Runner-esque world has... Read More 03/07/2019

R&Ding With Riot Games' Geoffrey Ernault

09/12/2017 {{total_slide_count}} Geoffrey Ernault is a French concept artist based in Los Angeles. He’s currently working on R&D for Riot Games, so there’s a good chance we’ll be seeing his ideas come to life in the near future. Of course, this isn’t the first time Geoffrey and his team started from scratch. He was actually R&Ding for Guerrilla Cambridge when the team came up with RIGS: Mechanized... Read More 25/11/2017

Johannes Figlhuber: 10 Years With Airborn Studios

15/04/2021 {{total_slide_count}} Five years ago, we spoke with Johannes Figlhuber about his work on Ori and the Blind Forest (2015). Now he’s back on Vox Groovy to catch up with us and tell us more about the decade he’s spent working at Airborn Studios in Berlin. When asked about the company, he said that they specialise in outsourcing, doing things like visual development, concept design, marketing art,... Read More 15/04/2021

Gregory Fromenteau's Thirteen Years With Ubisoft

09/05/2021 {{total_slide_count}} Gregory Fromenteau is an Art Director and Illustrator currently working on Tom Clancy’s Rainbow Six Siege (2015) at Ubisoft Montreal. He’s been with the company for over thirteen years now, and he’s had the opportunity to create concepts for fan favourites like Assassin’s Creed and Prince of Persia during that time. He recalls how this was back when the PS3 and Xbox 360 were both... Read More 08/05/2021

Will Santa Claus Bring Traditional Animation Back?

12/07/2017 {{total_slide_count}} The SPA Studios is planning to bring traditional 2D animation back with Klaus, an animated feature film by Sergio Pablos. It’s important to note that Pixar and DreamWorks Animation have been dominating the animation industry with computer animation as opposed to hand-drawing the frames like Klaus, so this is an interesting development for this industry. Szymon Biernacki is one of two art directors—working alongside Marcin... Read More 15/06/2017
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