Zac Retz: The Nobility of Hard Work Brings Us Higher

22/03/2021 {{total_slide_count}} “Could we get much higher? Could we get much lighter?” We are a radio too, meaning we put the music on the pedestal right next to the stories we publish. Listening to “In high Places” sung by John Roy Anderson while reading through this interview clicked! We have just read that we can. Zac Retz is an artist who truly lives for his art, and... Read More 17/08/2020

Interview: Jorgen Grotdal

22/04/2017 {{total_slide_count}} Jorgen Grotdal is an eighteen year old self-taught graphic designer based in Trondheim, Norway. He specializes in branding, typography and icon design, and has been working as a freelancer for the past five years. Two years back, he established the Ligature Collective; an art collective focused on vintage and modern typography. The art collective is a notable one as it encompasses a lot of renown... Read More 12/07/2015

Florian Aupetit: Father & Son no Longer Just a Pipe Dream

09/06/2019 {{total_slide_count}} Florian Aupetit is an Art Director and 3-D Generalist from Paris, France. Currently, he works at a small design and production studio named Monsieur K where he hopes to learn more about CGI to help him realize his dream of creating an animated short. In the interview, he tells us that Father & Son is a personal project he has been developing in his spare... Read More 06/07/2016

Feelings of Sincerity with Jonathan Vair Duncan

23/05/2016 {{total_slide_count}} What is attractive and accessible to the public eye will be a society's natural inclination, so I'm certain strong influence from media is still as present as ever. The most important thing an artist can do about this is question where ideas came from and where they're going. Syd Mead, for example, creates timeless futurist concepts that affect how most artists today romanticize the future. Read More 12/11/2015

Sasha Beliaev about Digital Graphic and Fate Of Traditional Art

14/09/2018 {{total_slide_count}} The society’s attitudes toward art have changed a great deal, especially after the tradition had been thoroughly dismantled around the mid 60s. In a way, the arts have lost their original purpose, before, they were a means of reconciliation with our finite existence, ceding place to clever manipulation and epatage, retaining nothing but superficial features. Read More 29/08/2015

Timothy Rodriguez on Why Personal Art Is Crucial

25/04/2017 {{total_slide_count}} Since he was a teenager, Timothy Rodriguez knew he wanted to do digital art. The artist grew up in La Rochelle, France and later moved to Paris where he attended École de communication visuelle - a private design school - before dropping out after one year and starting freelance in the city. He is now an artist with years’ of experience who has worked for... Read More 13/04/2016

Anton Fadeev on Bold Colour Palettes and Stupendous Environments

23/03/2018 {{total_slide_count}} This isn’t the first Vox Groovy interview to feature someone who has worked on Duelyst (2016), but Anton Fadeev is the artist who made the game’s art style pop. His bold colour palette and stupendous environments have been around since the start of its Kickstarter campaign on March 9, 2014. Of course, those of you who continue to follow the game’s development know that the... Read More 23/03/2018

Exclusive: Hunting Down 'Ah-Ha!' Moments With John Grello

27/07/2019 {{total_slide_count}} John Grello is currently living in Georgia, United States, where he works as a concept artist at Tripwire Interactive. He is a very good all-rounder, and it’s clear that he enjoys experimenting with new workflows in his spare time. John’s ArtStation is one of the few professional portfolios where you can see a continuous drive to improve. In the interview, he says, “I continue to... Read More 05/02/2018

In the Studio With David Longdon

15/07/2023 {{total_slide_count}} Our first interview with David Longdon was published in the winter of 2018, and since then, both he and Big Big Train became household names for RVG and its most faithful listeners. Fast-forward two years and you’ll find us all here, having just finished the preparations for the publication of our follow-up interview with David, thereby marking the start of a new decade for Vox... Read More 14/03/2020

Crystal Kung About Colors and Feelings

26/04/2017 {{total_slide_count}} Crystal Kung started to draw when she was a child. She was born in Xi’an, China, but was raised in Taipei, Taiwan, where she moved at the age of five. As a young girl, Crystal enjoyed reading art books. During the high school years, drawing became more important to her, and she focused on illustration. After all, high school was the place where she picked... Read More 12/10/2015

Purity of Concept and Purity of Art Is the Most Important Thing

16/12/2020 {{total_slide_count}} Whether it’s his collaboration with astronaut Tim Peake and the ESA or his most recent project with Sir David Attenborough, Ilan chooses projects that deliver powerful messages and impactful stories, all of which are highly relevant today. He is a bastion of true artistry, always prioritizing the vision that he and his team set out to realize. The choices he makes when selecting projects are... Read More 15/12/2020

Simon Kopp About the Difference Between Concept Art for Film and Games

23/02/2019 {{total_slide_count}} Simon Kopp is a twenty-nine year old Concept Artist and Illustrator from Heilbad Heiligenstadt, Germany. He is one of the up and coming artists in the games industry, getting his first time in the spotlight back when Airborne Studios first released the concept art for the critically acclaimed Ori and the Blind Forest, and not letting go of it ever since. Kopp has since worked... Read More 07/01/2017

R&Ding With Riot Games' Geoffrey Ernault

09/12/2017 {{total_slide_count}} Geoffrey Ernault is a French concept artist based in Los Angeles. He’s currently working on R&D for Riot Games, so there’s a good chance we’ll be seeing his ideas come to life in the near future. Of course, this isn’t the first time Geoffrey and his team started from scratch. He was actually R&Ding for Guerrilla Cambridge when the team came up with RIGS: Mechanized... Read More 25/11/2017

Jean Brice Dugait About Making a Good Platformer

25/04/2017 {{total_slide_count}} Jean Brice Dugait is a freelance entertainment artist, currently living in Montpellier, France. He has worked on a number of successful video game franchises like Assassin’s Creed and Rayman at Ubisoft before moving on to contributing to Ori and the Blind Forest: Definitive Edition at Moon Studios. Unfortunately, Jean wasn’t too happy with the world-building aspect of the Assassin’s Creed project he was doing, he... Read More 14/06/2016

Andreas Rocha on Making the Most of Your Patreon Page

03/09/2018 {{total_slide_count}} Andreas Rocha is a Portuguese environment artist who specializes in fantasy and Sci-Fi. He started out with a degree in architecture, but now he’s working as a freelance concept artist whilst creating exclusive content for his sixty-seven patrons. In the past, Rocha’s painterly style earned him the opportunity to work for world-renowned clients like Fantasy Flight Games, The Mill and Wizards of the Coast. Now,... Read More 03/09/2018

Thomas Rohlfs on Artistic Growth, Change and a Willingness to Try

13/04/2019 {{total_slide_count}} Whenever you ask, “what’s the top city for artists to live in?” There will always be a good number of people who’ll default to saying, “Amsterdam”. And there’s a myriad of real reasons for that. After all, the city houses the Van Gogh Museum, Rembrandt’s The Night Watch, and even Guerrilla Games, the AAA studio with one of the game industry’s strongest art departments. It’s... Read More 13/04/2019

Greg Rutkowski on Rethinking His Approach to Art

31/08/2020 {{total_slide_count}} Greg Rutkowski has been our friend for five years now, but he’s been a friend to the online art community for much longer. This is why we’ve decided to invite him back for a catch-up interview on Vox Groovy this month. After all, many things have changed. He’s now a father to two daughters, he has a completely new outlook on art and life, and... Read More 16/04/2020

A Wander in Search of Something New

15/07/2019 {{total_slide_count}} Scrolling through ArtStation’s “picks” section every week since the site’s founding has allowed me to make a number of observations about the entertainment industry and the artists who adorn it with its echoing aesthetic. Today, we only have time to talk about one; it seems that there is only a handful of “trendsetters”. These are the artists who can post a new artwork and watch... Read More 14/07/2019

The Art of Natalie Kayurova

09/05/2021 {{total_slide_count}} Natalie Kayurova is a twenty-seven-year-old artist from Kamchatka–a 1,250-kilometre-long peninsula in the Russian Far East, also known as an "artist from the far corners of the Earth." Here, she grew up among brown bears, breathtaking nature, and fiery volcanoes. While studying painting, she worked with traditional materials like oils, pastels, and sketching pencils. The games industry came into Natalie's life right alongside computer graphics, which... Read More 25/08/2020

Gregory Fromenteau's Thirteen Years With Ubisoft

09/05/2021 {{total_slide_count}} Gregory Fromenteau is an Art Director and Illustrator currently working on Tom Clancy’s Rainbow Six Siege (2015) at Ubisoft Montreal. He’s been with the company for over thirteen years now, and he’s had the opportunity to create concepts for fan favourites like Assassin’s Creed and Prince of Persia during that time. He recalls how this was back when the PS3 and Xbox 360 were both... Read More 08/05/2021
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